Wuchang: Fallen Feathers – August 22 Patch Notes Breakdown

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Following its launch in late July, the Soulslike action RPG, Wuchang: Fallen Feathers, has received consistent updates aimed at improving performance and addressing player feedback. The latest of these is Patch 1.5.1, a hotfix that went live on August 22, 2025, for all platforms. While the update doesn’t introduce any new content, it focuses on critical bug fixes and a significant performance boost for PC players, directly addressing some of the technical issues that have plagued the game since its release. This patch is a clear sign that developer Leenzee is committed to refining the core experience, listening to its community, and ensuring the game runs smoothly for everyone.

The patch is a direct response to a series of technical complaints from the community, especially concerning stability and input lag. On PC, the update introduces new features that should make a notable difference for players with specific hardware. Meanwhile, console players will benefit from fixes that resolve game-breaking bugs and improve overall stability. This update comes just days after the much-debated Patch 1.5, which brought its own set of changes, including controversial story adjustments that are still being discussed by the community. Patch 1.5.1, however, seems to be a more straightforward effort to iron out the technical kinks and improve the overall gameplay experience.

Key Changes and Improvements in Patch 1.5.1

The official patch notes from Leenzee detail a number of important fixes and additions. Here’s a breakdown of the most significant changes:

Performance and Stability

  • NVIDIA Reflex Low Latency: A new option has been added to the settings menu for PC players. According to Leenzee, this feature can significantly reduce input latency. In a specific test case on an RTX 3070 GPU, input latency was reduced from 50.34ms to 39.36ms. This is a crucial improvement for a fast-paced action game where every millisecond counts.
  • Reduced VRAM Usage: The update has optimized VRAM usage on PC, which should lead to improved performance and better stability, particularly for players running the game on high settings or at high resolutions. In one example, VRAM usage was reduced from 7.7GB to 6.7GB, a substantial drop that should help prevent stuttering and crashes.
  • Crash Fixes: Several crash issues have been fixed across all platforms, ensuring a more stable and reliable gameplay experience.

Bug Fixes and Gameplay Adjustments

  • PS5 Controller Input: A specific issue with PS5 controller input has been fixed, which is a welcome change for players on that platform who were experiencing control problems.
  • Achievement/Trophy Fixes: The patch addresses a critical bug in certain quest lines that prevented players from unlocking achievements and trophies. This is a huge relief for completionists who were previously unable to reach 100% due to these issues.
  • Red Mercury Essence Exploit: A bug that allowed players to infinitely refine Red Mercury Essence in the Impetus Repository system has been fixed. This prevents an exploit that could have given players an unfair advantage.
  • Damage Reduction Cap: An issue where the damage reduction cap could stack beyond 100% has been corrected, ensuring that character progression and enemy difficulty are functioning as intended.

The Ongoing Saga and What’s Next for the Game

While the latest patch is a positive step in terms of technical polish, it does not address the controversial changes made in Patch 1.5. That update, released on August 14, sparked a backlash for its alterations to the game’s narrative and bosses. It made certain bosses and NPCs “unkillable,” instead having them run away or become “exhausted” when defeated. This was seen by many players as a form of censorship, a significant change that was not mentioned in the original patch notes and which, according to the community, undermined the game’s core themes of death and letting go. As a result, many players, particularly on PC, have turned to mods to “roll back” these changes and return the game to its original state.

Despite this ongoing debate, the August 22 hotfix shows that the developers are actively working to address technical feedback. The inclusion of new NVIDIA-specific features and the focus on stability indicate a commitment to the game’s long-term health. The community is now waiting to see if Leenzee will ever address the more contentious story changes or if they will remain a permanent fixture of the game. For now, players can at least expect a more stable and responsive experience as they continue their journey through the late Ming Dynasty. The future of Wuchang: Fallen Feathers remains to be seen, but with continued technical support, the game is on a better path to solidifying its place in the crowded Soulslike market.

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